1998 : Spectrum 5 : The Best in Contemporary Fantastic Art
         Gold Award : Dimensional - "Chantecler Eldorado"

1999 : Spectrum 6 : The Best in Contemporary Fantastic Art
         Gold Award : Dimensional - "Spaceman Troy"

2002 : Spectrum 9 : The Best in Contemporary Fantastic Art
         Silver Award : Dimensional - "L-Roy"

2002 : ConJose : 60th Annual Science Fiction Convention & Art Show
         San Jose, California
         Best in Show Award - "Diablo"
         Judges Choice Award
         Directors' Choice Award

2003 : Spectrum 10 : The Best in Contemporary Fantastic Art
         Gold Award : Dimensional - "Greetings & Salutations from the Planet Grape"

2005 : Spectrum 12 : The Best in Contemporary Fantastic Art
         Gold Award : Dimensional - "Quan Yin"

2005:  ASFA Chesley Award : Best Three-Dimensional Art : "AF-Z4, The Duke an'Blinky"

2005:  Sculpture Silver Award : Aphrodisia: Art of the Female Form - "Quan Yin"



EXHIBITIONS:

2009: BOXeight Studios, Los Angeles, California
          California Modern Art Gallery, San Francisco. California

2008: Elissa Cristall Gallery, Vancouver, British Columbia

2006: Richmond Art Gallery, Richmond, British Columbia

2005: Spectrum: The Exhibition at the Museum of American Illustration, New York, NY

2005: Cheongju International Craft Biennale, Cheongju, Republic of Korea

2003: First Biennial Dimensional Salon, Museum of American illustration, New York, NY

2002: ConJose: 60th Annual Science Fiction Convention & Art Show
        San Jose, California

1999: John Natsoulas Gallery, Davis, California

1998: Twist Gallery, Portland, Oregon

1997: Richmond Art Gallery, Richmond, British Columbia

       
JUXTAPOZ ART & CULTURE MAGAZINE
Issue #17 . WINTER 1998
AWARDS
January 2004 Issue of Heavy Metal Magazine
Architectural Digest (Russia) No. 4, April  2004
Ultimate Robot : Robert Malone
Published by: Dorling Kindersley Ltd 2004
ISBN: 0 75137 3613
crart
Craft & Art Monthly Magazine
Seoul, Korea
October 2001 No.3

crart interviewer: Hyun Jin Lee
Art Scene International
Issue 79 / June 2008

At ConJose 2002

There is a city of gold. I'm headed for the city of gold before it's too late, before it  gets too cold before I'm too tired, before I'm too old. I'm headed for the city of gold.

Q: Where do you get your ideas from, what inspires you?

A: I'm not exactly sure where it all got started but, at some point I started collecting all these odd, little bits of information about unexplained phenomena. Sometimes called "ooparts" these are those peculiar objects that by every scientific measure are very old but, in form and construction appear to be quite modern. They are impossible fossils, out-of-time technology, anachronistic artifacts that, if our history of the world is correct, shouldn't exist. What makes them so interesting to me is that unlike the strange stories of Bigfoot or, the Loch Ness Monster these unexplained artifacts can be seen, touched and examined. Without really trying too I found myself writing a story around these "impossible" things and a kind of fantastic world started to evolve. My gallery page reveals many of the characters I've created to occupy this other possible history. Simultaneously I've been working on an illustrated story that I'll be unveiling in 2010 (God willing and the creeks don't rise..)

Q: Do you draw each sculpture before starting?

A: Once an idea hits me I'm eager to start but, if I'm not able to get to it right away I might do a few rough sketches as a kind of visual-shorthand. I do draw many of the complicated bits that go into the actual armature of one of these works. Using these designs I then construct cardboard patterns to make whatever adjustments might be necessary. I've discovered that it's best to work directly because even though in a drawing anything is possible, there are many practical considerations necessary to create a free-standing sculpture (or, as in the example shown below, free-hanging)








Q: What is your process? Can you walk us through a typical start to finish?

Quite a bit of what I do could be called imagineering. For instance the figure has to stand and balance, there are several things one must do to accomodate this goal alone. For me, the best way is working directly with the sculpture and solving whatever problems I encounter as I go. This primary stage is generally pretty rough but it serves to flesh out the idea and whatever technical and aesthetic concerns I might encounter.  When I'm satisfied with the overall design I photograph everything and then take it all apart for sanding and polishing. This is where the 99% perspiration of the Edison equation really kicks in. I'll spends days, sometimes weeks in front of the polishing machine dressed in layers of protective gear polishing each individual piece until I achieve the finish I want.
(to be continued...)
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