1998 : Spectrum 5 : The Best in Contemporary Fantastic Art
         Gold Award : Dimensional - "Chantecler Eldorado"

1999 : Spectrum 6 : The Best in Contemporary Fantastic Art
         Gold Award : Dimensional - "Spaceman Troy"

2002 : Spectrum 9 : The Best in Contemporary Fantastic Art
         Silver Award : Dimensional - "L-Roy"

2002 : ConJose : 60th Annual Science Fiction Convention & Art Show
         San Jose, California
         Best in Show Award - "Diablo"
         Judges Choice Award
         Directors' Choice Award

2003 : Spectrum 10 : The Best in Contemporary Fantastic Art
         Gold Award : Dimensional - "Greetings & Salutations from the Planet Grape"

2005 : Spectrum 12 : The Best in Contemporary Fantastic Art
         Gold Award : Dimensional - "Quan Yin"

2005:  ASFA Chesley Award : Best Three-Dimensional Art : "AF-Z4, The Duke an'Blinky"

2005:  Sculpture Silver Award : Aphrodisia: Art of the Female Form - "Quan Yin"



EXHIBITIONS:

2009: BOXeight Studios, Los Angeles, California
          California Modern Art Gallery, San Francisco. California

2008: Elissa Cristall Gallery, Vancouver, British Columbia

2006: Richmond Art Gallery, Richmond, British Columbia

2005: Spectrum: The Exhibition at the Museum of American Illustration, New York, NY

2005: Cheongju International Craft Biennale, Cheongju, Republic of Korea

2003: First Biennial Dimensional Salon, Museum of American illustration, New York, NY

2002: ConJose: 60th Annual Science Fiction Convention & Art Show
        San Jose, California

1999: John Natsoulas Gallery, Davis, California

1998: Twist Gallery, Portland, Oregon

1997: Richmond Art Gallery, Richmond, British Columbia

       
JUXTAPOZ ART & CULTURE MAGAZINE
Issue #17 . WINTER 1998
AWARDS
January 2004 Issue of Heavy Metal Magazine
Architectural Digest (Russia) No. 4, April  2004
Ultimate Robot : Robert Malone
Published by: Dorling Kindersley Ltd 2004
ISBN: 0 75137 3613
crart
Craft & Art Monthly Magazine
Seoul, Korea
October 2001 No.3

crart interviewer: Hyun Jin Lee
Art Scene International
Issue 79 / June 2008

At ConJose 2002

There is a city of gold. I'm headed for the city of gold before it's too late, before it  gets too cold before I'm too tired, before I'm too old. I'm headed for the city of gold.

Q: Where do you get your ideas from, what inspires you?

A: In 1996 I began creating a mythology around certain archeological mysteries. Along the way I've developed a lot of characters to occupy that world.  A lot of these ideas and the first installment of the story will be unveiled in 2010.

Q: Do you draw each sculpture before starting?

A: It's important to me that I know each character's story before I start. Once an idea hits me I'm eager to start but, if I'm not able to get to it right away I might do a few rough sketches as a kind of visual-shorthand. I do draw many of the complicated bits of mechanical engineering that go in to one of these works. Using these designs I then construct cardboard patterns to make any adjustments that might be necessary. When you're creating a three-dimensional sculpture I've found it's best to work directly. In a drawing anything is possible. There are many practical considerations necessary to create a free-standing sculpture (or, as in the example shown below, free-hanging)








Q: What is your process? Can you walk us through a typical start to finish?

I have an idea of the character I want it to create ie: posture, expression etc. but a lot of what I do is engineering. For instance it has to stand and balance, so there are many things to consider in how the the thing ultimately will go together. I've found the best way to achieve this is by making the sculpture first hand and accomodating whatever design challenges I might encounter in the process. This primary stage is deliberately pretty rough but it serves to flesh out the idea's technical and aesthetic concerns.  When I'm satisfied with the design I've created I photograph everything and then take it all apart for sanding and polishing. This is where the 99% perspiration of the equation really kicks in. I'll spends days, sometimes weeks in front of a polishing machine dressed in layers of protective gear to get the finish I want.
(to be continued...)
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